EDUCATION AND TRAINING

EDUCATION TECHNOLOGY PATHWAYS

Each Cerebrum pathway is:

  • Governed
  • Curriculum-aligned
  • Wellbeing-supported
  • Defensible to families and authorities

Esports develops collaboration, leadership, communication, and digital literacy.
Virtual sports enable applied learning and data-rich environments without physical risk.
Driver simulation builds judgement, hazard perception, and safety awareness before real-world exposure.

STUDENT WELLBEING & FAMILY EDUCATION

Wellbeing is not an add-on. It is foundational.

Delivered in partnership with GameAware, Cerebrum embeds:

  • Healthy gaming education
  • Self-regulation frameworks
  • Student mentoring
  • Family education and shared language

Families are supported with confidence that technology use is balanced, purposeful, and developmentally appropriate

CURRICULUM & CROSS-FACULTY LEARNING

All Cerebrum pathways support cross-faculty curriculum outcomes, including:

  • Health & Physical Education – wellbeing, safety, behaviour, decision-making
  • STEM – data analysis, physics, systems thinking, technology
  • Humanities & Civics – ethics, governance, responsibility
  • Vocational Pathways – applied skills and real-world readiness

STAFF TRAINING & ONGOING SUPPORT

Cerebrum provides:

  • Professional development
  • Governance frameworks
  • Risk management guidance
  • Ongoing technical support

Schools are never left to manage complex systems alone