EDUCATION AND TRAINING
EDUCATION TECHNOLOGY PATHWAYS
Each Cerebrum pathway is:
- Governed
- Curriculum-aligned
- Wellbeing-supported
- Defensible to families and authorities
Esports develops collaboration, leadership, communication, and digital literacy.
Virtual sports enable applied learning and data-rich environments without physical risk.
Driver simulation builds judgement, hazard perception, and safety awareness before real-world exposure.
STUDENT WELLBEING & FAMILY EDUCATION
Wellbeing is not an add-on. It is foundational.
Delivered in partnership with GameAware, Cerebrum embeds:
- Healthy gaming education
- Self-regulation frameworks
- Student mentoring
- Family education and shared language
Families are supported with confidence that technology use is balanced, purposeful, and developmentally appropriate
CURRICULUM & CROSS-FACULTY LEARNING
All Cerebrum pathways support cross-faculty curriculum outcomes, including:
- Health & Physical Education – wellbeing, safety, behaviour, decision-making
- STEM – data analysis, physics, systems thinking, technology
- Humanities & Civics – ethics, governance, responsibility
- Vocational Pathways – applied skills and real-world readiness
STAFF TRAINING & ONGOING SUPPORT
Cerebrum provides:
- Professional development
- Governance frameworks
- Risk management guidance
- Ongoing technical support
Schools are never left to manage complex systems alone